jgardner_Fallout76_FinalCut_banner_jg_V007.png

fallout 76

This was a 4 week project that was part of my Production Studio class during my 1st semester of Senior year at RCAD. My goal was to focus on concept/story, lighting/texturing and compositing. I am a big fan of the franchise and always wanted to create a piece for it. This is in homage to Bethesda and Fallout 76. I learned a great deal about compositing and linear workflow with AOV's with this project. I was able to utilize Substance Painter on almost every texture in this piece except for the light pole that makes a brief appearance in shot 5. Rendering was achieved in OTOY Octane Render out of Cinema 4D Assets: Quixel Megascans - rubble,twigs, a few cement blocks Turbosquid - fan, barrel, holotape(texture), ammo Sketchfab - T45 Power Armor Helmet , nuka cola bottle. Audio - @soundmural.tv
 
 

fallout 76 teaser

goal: to push concept/story with a visuals/camera by creating a path to the vault via a ever increasing camera angle that reveals more and more of what lays ahead. Secondary focus on lighting, texturing, rendering and compositing.

description: fallout 76 is a video game franchise owned by bethesda studios. this trailer was my personal fan art for the release of the game. unfortunately, the game was a flop on release and lost much moment because of it. either way, it was a joy to make this and a great learning experience.

audio: @soundmural.tv

2019 gold addy winner